Enchantment

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Enchantment are additional effects added to gear when it is enchanted from NPC at 2nd floor Pinas Hall (Eldrith the Enchanter NPC). You need dedicated Enchant Gemstone of kind depending on your gear type. You can make Enchant Gemstones from Enchant Machine beside Eldrith. Enchant Gemstones needs various type of items depending on Gemstone type. The main ingredient is Mysteriouos Stone which can only obtain from MvP monsters and Treasure Boxes.

They will have 1-4 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted.

All gear that can roll Enchantment with different chances per enchant slot.

Enchantment appear as additional boxes in between the item window and its card information.

Enchantment are rolled in the following order:

1. Option types (ATK/MATK/DEX/VIT/etc) are rolled first with equal chance for each type.

2. Option values are then rolled, with each value within the range having an equal chance to be rolled.


- 1st Enchantment attempt = 1 x Dedicated Gemstone without Fee.

- 2nd Enchantment attempt and up = 1 x Dedicated Gemstone with small amount of Zeny and Cash Point Fees.

  • After an enchant attempt, You have a choice if you will stay with your old item enchant or proceed to your new item enchantment.

Armor

1st Option 2nd Option
ATK +5~20 Neutral Element Resist +3~10%
MATK +5~20 Wind Element Resist +3~10%
HP +150~350 Fire Element Resist +3~10%
SP +30~75 Water Element Resist +3~10%
HP Recovered every 10 Seconds +25~50 Earth Element Resist +3~10%
SP Recovered every 10 seconds +3~10 Shadow Element Resist +3~10%
VIT +1~3 Holy Element Resist +3~10%
DEX +1~3 Ghost Element Resist +3~10%
Poison Element Resist +3~10%
Undead Element Resist +3~10%
DEF +1~10
MDEF +1~15

Garment

1st Option 2nd Option
ATK +5~20 Demi-Human Race Resist +1~5%
MATK +5~20 DEF +1~5
HP +150~350 MDEF +1~7
SP +30~75 Melee Damage Resist +1~5%
Flee +3~10 Ranged Damage Resist +1~5%
HIT +5~15
AGI +1~3
LUK +1~3

Footgear

1st Option 2nd Option
ATK +5~20 Melee Damage Resist +1~5%
MATK +5~20 Ranged Damage Resist +1~5%
HP +150~350 DEF +1~5
SP +30~75 MDEF +1~7
Perfect Dodge +2~8 Critical Damage +3~10%
CRIT +3~12 Heal Effectiveness (Skill Received) +5~15%
STR +1~3
INT +1~3

Weapons

Each weapon class falls under the given categories:

Melee/Ranged Magic Special Lvl 3 and 4
Sword Bow Rods Valor Weapons Lvl 3
Spear Whip Books Bravery Weapons Lvl 3
Knuckle Instrument Glorious Weapons Lvl 4
Dagger Guns
Katar Huuma
Axe
Mace

Melee/Ranged

Level 1 Weapon Options (Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5% DEF Pierce to Angel +1~3%
STR +1 HP +100~200 Physical Damage to Fire +1~5% DEF Pierce to Brute +1~3%
DEX +1 SP +25~50 Physical Damage to Earth +1~5% DEF Pierce to Demon +1~3%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5% DEF Pierce to Dragon +1~3%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5% DEF Pierce to Fish +1~3%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5% DEF Pierce to Demi-Human +1~3%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5% DEF Pierce to Insect +1~3%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5% DEF Pierce to Formless +1~3%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5% DEF Pierce to Plant +1~3%
ASPD +1~5% Physical Damage to Wind +1~5% DEF Pierce to Undead Race +1~3%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6% DEF Pierce to Angel +3~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6% DEF Pierce to Brute +3~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6% DEF Pierce to Demon +3~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6% DEF Pierce to Dragon +3~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6% DEF Pierce to Fish +3~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6% DEF Pierce to Demi-Human +3~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6% DEF Pierce to Insect +3~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6% DEF Pierce to Formless +3~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6% DEF Pierce to Plant +3~6%
ASPD +2~6% Physical Damage to Wind +2~6% DEF Pierce to Undead Race +3~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option
ATK +20~35 Cast Time -3~8% Physical Damage to Shadow +10~15% DEF Pierce to Angel +5~9%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15% DEF Pierce to Brute +5~9%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15% DEF Pierce to Demon +5~9%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15% DEF Pierce to Dragon +5~9%
VIT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15% DEF Pierce to Fish +5~9%
AGI +1~2 Physical Damage to Boss +8~12% Physical Damage to Holy +10~15% DEF Pierce to Demi-Human +5~9%
LUK +1~2 Physical Damage to Small +8~12% Physical Damage to Ghost +10~15% DEF Pierce to Insect +5~9%
Crit Chance +4~8 Physical Damage to Medium +8~12% Physical Damage to Undead Ele +10~15% DEF Pierce to Formless +5~9%
SP Consumption -5~10% Physical Damage to Large +8~12% Physical Damage to Water +10~15% DEF Pierce to Plant +5~9%
ASPD +3~10% Physical Damage to Wind +10~15% DEF Pierce to Undead Race +5~9%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option
ATK +30~60 Cast Time -5~10% Physical Damage to Shadow +20~30% DEF Pierce to Angel +7~12%
STR +1~3 HP +250~500 Physical Damage to Fire +20~30% DEF Pierce to Brute +7~12%
DEX +1~3 SP +75~150 Physical Damage to Earth +20~30% DEF Pierce to Demon +7~12%
INT +1~3 HIT +10~20 Physical Damage to Neutral +20~30% DEF Pierce to Dragon +7~12%
VIT +1~3 Crit Damage +10~20% Physical Damage to Poison +20~30% DEF Pierce to Fish +7~12%
AGI +1~3 Physical Damage to Boss +10~20% Physical Damage to Holy +20~30% DEF Pierce to Demi-Human +7~12%
LUK +1~3 Physical Damage to Small +10~20% Physical Damage to Ghost +20~30% DEF Pierce to Insect +7~12%
Crit Chance +6~12 Physical Damage to Medium +10~20% Physical Damage to Undead Ele +20~30% DEF Pierce to Formless +7~12%
SP Consumption -10~15% Physical Damage to Large +10~20% Physical Damage to Water +20~30% DEF Pierce to Plant +7~12%
ASPD +5~10% Physical Damage to Wind +20~30% DEF Pierce to Undead Race +7~12%
Physical Damage to Angel +20~30%
Physical Damage to Brute +20~30%
Physical Damage to Demon +20~30%
Physical Damage to Dragon +20~30%
Physical Damage to Fish +20~30%
Physical Damage to Demi-Human +20~30%
Physical Damage to Insect +20~30%
Physical Damage to Formless +20~30%
Physical Damage to Plant +20~30%
Physical Damage to Undead Race +20~30%

Magic

Level 1 Weapon Options (Magic)

1st Option 2nd Option 3rd Option 4th Option
MATK +5~10 Cast Time -1~5% Magical Damage to Shadow +1~5% MDEF Pierce to Angel +1~3%
STR +1 HP +1~3% Magical Damage to Fire +1~5% MDEF Pierce to Brute +1~3%
DEX +1 SP +1~3% Magical Damage to Earth +1~5% MDEF Pierce to Demon +1~3%
INT +1 ASPD +1~5% Magical Damage to Neutral +1~5% MDEF Pierce to Dragon +1~3%
VIT +1 Magic Damage to Boss +1~4% Magical Damage to Poison +1~5% MDEF Pierce to Fish +1~3%
AGI +1 Magic Damage to Small +1~4% Magical Damage to Holy +1~5% MDEF Pierce to Demi-Human +1~3%
LUK +1 Magic Damage to Medium +1~4% Magical Damage to Ghost +1~5% MDEF Pierce to Insect +1~3%
HP +100~200 Magic Damage to Large +1~4% Magical Damage to Undead Ele +1~5% MDEF Pierce to Formless +1~3%
SP +25~50 After Cast Delay -1~5% Magical Damage to Water +1~5% MDEF Pierce to Plant +1~3%
SP Consumption -4~6% Magical Damage to Wind +1~5% MDEF Pierce to Undead Race +1~3%
Magical Damage to Angel +1~5%
Magical Damage to Brute +1~5%
Magical Damage to Demon +1~5%
Magical Damage to Dragon +1~5%
Magical Damage to Fish +1~5%
Magical Damage to Demi-Human +1~5%
Magical Damage to Insect +1~5%
Magical Damage to Formless +1~5%
Magical Damage to Plant +1~5%
Magical Damage to Undead Race +1~5%

Level 2 Weapon Options (Magic)

1st Option 2nd Option 3rd Option 4th Option
MATK +10~20 Cast Time -2~6% Magical Damage to Shadow +2~6% MDEF Pierce to Angel +3~6%
STR +1 HP +2~4% Magical Damage to Fire +2~6% MDEF Pierce to Brute +3~6%
DEX +1 SP +2~4% Magical Damage to Earth +2~6% MDEF Pierce to Demon +3~6%
INT +1 ASPD +2~6% Magical Damage to Neutral +2~6% MDEF Pierce to Dragon +3~6%
VIT +1 Magic Damage to Boss +2~6% Magical Damage to Poison +2~6% MDEF Pierce to Fish +3~6%
AGI +1 Magic Damage to Small +2~6% Magical Damage to Holy +2~6% MDEF Pierce to Demi-Human +3~6%
LUK +1 Magic Damage to Medium +2~6% Magical Damage to Ghost +2~6% MDEF Pierce to Insect +3~6%
HP +150~300 Magic Damage to Large +2~6% Magical Damage to Undead Ele +2~6% MDEF Pierce to Formless +3~6%
SP +40~75 After Cast Delay -2~6% Magical Damage to Water +2~6% MDEF Pierce to Plant +3~6%
SP Consumption -4~8% Magical Damage to Wind +2~6% MDEF Pierce to Undead Race +3~6%
Magical Damage to Angel +2~6%
Magical Damage to Brute +2~6%
Magical Damage to Demon +2~6%
Magical Damage to Dragon +2~6%
Magical Damage to Fish +2~6%
Magical Damage to Demi-Human +2~6%
Magical Damage to Insect +2~6%
Magical Damage to Formless +2~6%
Magical Damage to Plant +2~6%
Magical Damage to Undead Race +2~6%

Level 3 Weapon Options (Magic)

1st Option 2nd Option 3rd Option 4th Option
MATK +15~30 Cast Time -3~8% Magical Damage to Shadow +10~15% MDEF Pierce to Angel +5~9%
STR +1~2 HP +3~5% Magical Damage to Fire +10~15% MDEF Pierce to Brute +5~9%
DEX +1~2 SP +3~5% Magical Damage to Earth +10~15% MDEF Pierce to Demon +5~9%
INT +1~2 ASPD +3~8% Magical Damage to Neutral +10~15% MDEF Pierce to Dragon +5~9%
VIT +1~2 Magic Damage to Boss +8~12% Magical Damage to Poison +10~15% MDEF Pierce to Fish +5~9%
AGI +1~2 Magic Damage to Small +8~12% Magical Damage to Holy +10~15% MDEF Pierce to Demi-Human +5~9%
LUK +1~2 Magic Damage to Medium +8~12% Magical Damage to Ghost +10~15% MDEF Pierce to Insect +5~9%
HP +200~400 Magic Damage to Large +8~12% Magical Damage to Undead Ele +10~15% MDEF Pierce to Formless +5~9%
SP +50~100 After Cast Delay -3~8% Magical Damage to Water +10~15% MDEF Pierce to Plant +5~9%
SP Consumption -5~10% Magical Damage to Wind +10~15% MDEF Pierce to Undead Race +5~9%
Magical Damage to Angel +10~15%
Magical Damage to Brute +10~15%
Magical Damage to Demon +10~15%
Magical Damage to Dragon +10~15%
Magical Damage to Fish +10~15%
Magical Damage to Demi-Human +10~15%
Magical Damage to Insect +10~15%
Magical Damage to Formless +10~15%
Magical Damage to Plant +10~15%
Magical Damage to Undead Race +10~15%

Level 4 Weapon Options (Magic)

1st Option 2nd Option 3rd Option 4th Option
MATK +25~50 Cast Time -5~10% Magical Damage to Shadow +20~30% MDEF Pierce to Angel +7~12%
STR +1~3 HP +4~8% Magical Damage to Fire +20~30% MDEF Pierce to Angel +7~12%
DEX +1~3 SP +4~8% Magical Damage to Earth +20~30% MDEF Pierce to Angel +7~12%
INT +1~3 ASPD +5~10% Magical Damage to Neutral +20~30% MDEF Pierce to Angel +7~12%
VIT +1~3 Magic Damage to Small +10~20% Magical Damage to Poison +20~30% MDEF Pierce to Angel +7~12%
AGI +1~3 Magic Damage to Medium +10~20% Magical Damage to Holy +20~30% MDEF Pierce to Angel +7~12%
LUK +1~3 Magic Damage to Large +10~20% Magical Damage to Ghost +20~30% MDEF Pierce to Angel +7~12%
HP +250~500 Magic Damage to Boss +10~20% Magical Damage to Undead Ele +20~30% MDEF Pierce to Angel +7~12%
SP +75~150 After Cast Delay -5~10% Magical Damage to Water +20~30% MDEF Pierce to Angel +7~12%
SP Consumption -10~15% Magical Damage to Wind +20~30% MDEF Pierce to Angel +7~12%
Magical Damage to Angel +20~30%
Magical Damage to Brute +20~30%
Magical Damage to Demon +20~30%
Magical Damage to Dragon +20~30%
Magical Damage to Fish +20~30%
Magical Damage to Demi-Human +20~30%
Magical Damage to Insect +20~30%
Magical Damage to Formless +20~30%
Magical Damage to Plant +20~30%
Magical Damage to Undead Race +20~30%

Special

Level 3 Weapon Options (Special - Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option 5th Option
ATK +15~30 ASPD +1 Physical Damage to Shadow +10~15% DEF Pierce to Angel +15~25% Ignore Formless race resistance +3~10%
STR +1~2 HP +100~300 Physical Damage to Fire +10~15% DEF Pierce to Brute +15~25% Ignore Undead race resistance +3~10%
DEX +1~2 SP +35~75 Physical Damage to Earth +10~15% DEF Pierce to Demon +15~25% Ignore Brute race resistance +3~10%
AGI +1~2 Variable Cast Time -3~8% Physical Damage to Neutral +10~15% DEF Pierce to Dragon +15~25% Ignore Plant race resistance +3~10%
INT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15% DEF Pierce to Fish +15~25% Ignore Insect race resistance +3~10%
VIT +1~2 Physical Damage to Small +8~12% Physical Damage to Holy +10~15% DEF Pierce to Demi-Human +15~25% Ignore Fish race resistance +3~10%
LUK +1~2 Physical Damage to Medium +8~12% Physical Damage to Ghost +10~15% DEF Pierce to Insect +15~25% Ignore Demon race resistance +3~10%
CRIT +4~8 Physical Damage to Large +8~12% Physical Damage to Undead Ele +10~15% DEF Pierce to Formless +15~25% Ignore Demihuman race resistance +3~10%
HIT +5~10 Physical Damage to Boss +8~12% Physical Damage to Water +10~15% DEF Pierce to Plant +15~25% Ignore Angel race resistance +3~10%
Physical Damage to Wind +10~15% DEF Pierce to Undead Race +15~25% Ignore Dragon race resistance +3~10%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Special - Melee/Ranged)

1st Option 2nd Option 3rd Option 4th Option 5th Option
ATK +20~35 ASPD +1 Physical Damage to Shadow +15~25% DEF Pierce to Demi-Human +20~35% Ignore Demihuman race resistance +5~15%
STR +1~3 HP +150~450 Physical Damage to Fire +15~25% Physical Damage to Demi-Human +15~25% Ignore Neutral elemental resistance +5~10%
DEX +1~3 SP +45~100 Physical Damage to Earth +15~25% Atk +10~20 Ignore Water elemental resistance +5~10%
AGI +1~3 Variable Cast Time -5~10% Physical Damage to Neutral +15~25% Atk% +1~5 Ignore Earth elemental resistance +5~10%
INT +1~3 Crit Damage +10~20% Physical Damage to Poison +15~25% ASPD +1 Ignore Fire elemental resistance +5~10%
VIT +1~3 Physical Damage to Holy +15~25% HIT +5~10 Ignore Wind elemental resistance +5~10%
LUK +1~3 Physical Damage to Ghost +15~25% Ignore Poison elemental resistance +5~10%
CRIT +6~12 Physical Damage to Undead Ele +15~25% Ignore Holy elemental resistance +5~10%
HIT +7~15 Physical Damage to Water +15~25% Ignore Shadow elemental resistance +5~10%
Physical Damage to Wind +15~25% Ignore Ghost elemental resistance +5~10%
Ignore Undead elemental resistance +5~10%

Level 3 Weapon Options (Special - Magic)

1st Option 2nd Option 3rd Option 4th Option 5th Option
MATK +15~30 ASPD +1 Magical Damage to Shadow +10~15% MDEF Pierce to Angel +15~25% Ignore Formless race resistance +3~10%
STR +1~2 HP +5~10% Magical Damage to Fire +10~15% MDEF Pierce to Brute +15~25% Ignore Undead race resistance +3~10%
DEX +1~2 SP +5~10% Magical Damage to Earth +10~15% MDEF Pierce to Demon +15~25% Ignore Brute race resistance +3~10%
AGI +1~2 Variable Cast Time -3~8% Magical Damage to Neutral +10~15% MDEF Pierce to Dragon +15~25% Ignore Plant race resistance +3~10%
INT +1~2 After Cast Delay -3~8% Magical Damage to Poison +10~15% MDEF Pierce to Fish +15~25% Ignore Insect race resistance +3~10%
VIT +1~2 Magical Damage to Small +8~12% Magical Damage to Holy +10~15% MDEF Pierce to Demi-Human +15~25% Ignore Fish race resistance +3~10%
LUK +1~2 Magical Damage to Medium +8~12% Magical Damage to Ghost +10~15% MDEF Pierce to Insect +15~25% Ignore Demon race resistance +3~10%
HP +100~300 Magical Damage to Large +8~12% Magical Damage to Undead Ele +10~15% MDEF Pierce to Formless +15~25% Ignore Demihuman race resistance +3~10%
SP +35~75 Magical Damage to Boss +8~12% Magical Damage to Water +10~15% MDEF Pierce to Plant +15~25% Ignore Angel race resistance +3~10%
Magical Damage to Wind +10~15% MDEF Pierce to Undead Race +15~25% Ignore Dragon race resistance +3~10%
Magical Damage to Angel +10~15%
Magical Damage to Brute +10~15%
Magical Damage to Demon +10~15%
Magical Damage to Dragon +10~15%
Magical Damage to Fish +10~15%
Magical Damage to Demi-Human +10~15%
Magical Damage to Insect +10~15%
Magical Damage to Formless +10~15%
Magical Damage to Plant +10~15%
Magical Damage to Undead Race +10~15%

Level 4 Weapon Options (Special - Magic)

1st Option 2nd Option 3rd Option 4th Option 5th Option
MATK +20~35 ASPD +1 Magical Damage to Shadow +15~25% MDEF Pierce to Demi-Human +20~35% Ignore Demihuman race resistance +5~15%
STR +1~3 HP +5~10% Magical Damage to Fire +15~25% Magical Damage to Demi-Human +15~25% Ignore Neutral elemental resistance +5~10%
DEX +1~3 SP +5~10% Magical Damage to Earth +15~25% Matk +10~20 Ignore Water elemental resistance +5~10%
AGI +1~3 Variable Cast Time -5~10% Magical Damage to Neutral +15~25% Matk% +1~5 Ignore Earth elemental resistance +5~10%
INT +1~3 After Cast Delay -3~8% Magical Damage to Poison +15~25% Variable casting time -5~10% Ignore Fire elemental resistance +5~10%
VIT +1~3 Magical Damage to Holy +15~25% Ignore Wind elemental resistance +5~10%
LUK +1~3 Magical Damage to Ghost +15~25% Ignore Poison elemental resistance +5~10%
HP +150~450 Magical Damage to Undead Ele +15~25% Ignore Holy elemental resistance +5~10%
SP +45~100 Magical Damage to Water +15~25% Ignore Shadow elemental resistance +5~10%
Magical Damage to Wind +15~25% Ignore Ghost elemental resistance +5~10%
Ignore Undead elemental resistance +5~10%