Skill Adjustments / Rebalancing

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As we are all aware, some official skill computations are not that balance either OP or not that viable. This is for promoting other classes and skills to be viable.

With that said, we will be having update on skills per job from time to time on future updates for more interesting gameplay - This is not a one time update and always subject to changes if needed.

Skill adjustments/rebalancing suggestions are always open but still will undergo lots of tests and study before implementation.

JOB SKILL OLD NEW
Swordsman Magnum Break
  • 2 Seconds Delay after skill.
  • Reduces delay after skill from 2 seconds to 0.5 seconds.
  • Adds 1.5 seconds cooldown.
Thief Double Attack
  • Critical damage do not stack with double attack
  • Now works with critical attacks
Merchant Crazy Uproar
  • Grants +4 STR to the user.
  • Reworks skill, grants Str + 4 and Atk + 5 to the user and nearby party members.
  • Adds 0.3 seconds fixed casting time.
  • Adds 1 second variable casting time.
  • Adds 25 seconds cooldown.
Acolyte Blessing
  • Increases STR, DEX and INT of the target by 1*SkillLV and removes any Curse effect.
  • Now also increases Hit by 1 per skill level.
Angelus
  • Increases the DEF from VIT of all party members on screen.
  • Now also increases MaxHP by 20 per skill level.
Holy Light
  • Variable Castng Time 2 seconds.
  • Reduces variable casting time to 0.8 seconds.
  • Adds fixed casting time 0.2s
Archer none at the moment
Mage Fire Bolt/ Cold Bolt/ Lightning Bolt
  • Delay After Skill 1s-2.8s (lv1-lv10)
  • Variable Castng Time 0.7s-7s (lv1-lv10)
  • Greatly reduces delay after skill to 0.3s (all lvls)
  • Reduces variable casting time to 0.64s-3.2s (lv1-lv10)
  • Adds fixed casting time 0.16s-1.2s (lv1-lv10)
Thunderstorm
  • Variable Castng Time 1s-10s (lv1-lv10)
  • Reduces variable casting time to 0.64s-4.5s (lv1-lv10)
  • Adds fixed casting time 0.16s-1.5s (lv1-lv10)
Fire Ball
  • Variable Castng Time 1.5s-1s (lv1-lv10)
  • Delay After Skill 1.5s-1s (lv1-lv10)
  • Reduces variable casting time to 0.8s (All lvl)
  • reduces delay after skill to 0.7s (all lvl)
  • Adds fixed casting time 0.2s (all lvl)
Soul Strike
  • Variable Castng Time 0.5s
  • Delay After Skill 1.2s-1.8s (lv1-lv10)
  • Reduces variable casting time to 0.4s
  • reduces delay after skill to 1.4s (all lvl)
  • Adds fixed casting time 0.1s (all lvl)
Frost Diver
  • Variable Castng Time 0.8s
  • Delay After Skill 1.5s
  • Reduces variable casting time to 0.64s
  • reduces delay after skill to 0.5s
  • Adds fixed casting time 0.16s
Knight/Lord Knight Bowling Bash
  • Skill behave differently when used on gutterlines areas of the map
  • Removed Gutterline System behavior
  • Skill will always hit twice 5x5 area around caster
  • Note: If you knock the target out of the area it will only be hit once and won't do splash damage
  • Reduced Casting Time by 0.35 second
  • Added 0.3 seconds after cast delay
  • Added 0.5 second cooldown.
  • The skill now always deals 2 hits damage (without knockback condition) to enemy in 5x5 cells and knock them back.
  • If user equips two-handed sword, number of hit depends on number of target.
    • 1 to 2 targets: 2 hits.
    • 3 targets or higher: 3 hits.
Brandish Spear
  • Skill inflicts Melee Physical Damage
  • Damage depends on skill level
  • Change damage type to long ranged physical damage
  • Damage increase depends on user's Strength
  • Damage formula is now (400 + (100 x skill level))%Atk
  • Reduced cast time by 0.2 second
  • Added 0.5 second cooldown
  • Increases SP consumption to 24
Two-handed Quicken
  • Temporarily increase Attack Speed.
  • Now also increase CRIT and HIT temporarily.
    • CRIT + per lvl: 1|2|2|3|3|4|4|5|5|6
    • HIT + per lvl: 1|2|3|4|5|6|7|8|9|10
Spiral Pierce
  • Base Damage is (100+50*SkillLV)%
  • Variable Casting Time 0.3s to 1s (on max lvl)
  • Delay After Skill of 2 seconds (on max lvl)
  • Base Damage is now (150+50*SkillLV)%
  • Reduces Variable Casting Time 0.15s to 0.25s (on max lvl)
  • Adds Fixed Casting Time 0.15s to 0.3s (on max lvl)
  • Reduces Delay After Skill to 1 second (on max lvl)
Crusader/Paladin Spear Quicken
  • Only works for 2 Hand Spear
  • Skill now works with 1 Hand Spear
Grand Cross
  • Skill inflicts self damage and HP cost
  • Skill Self damage is removed (HP cost on casting still remains)
  • Adds fixed casting time 0.5 second
  • Reduces variable casting time from 1.5 second to 1 second
  • Reduces delay after skill from 1.5 second to 0.5 second
  • Adds 1 seconds cooldown
Shield Boomerang
  • Damage formula (30 x skill level)%Atk
  • Skill Damage formula is now (80 x skill level)%Atk
Shield Chain
  • Damage is (100+30*Skill level)%Atk
  • Range of 4.
  • Variable Casting Time 2 second.
  • Damage is now (150+35*Skill level)%Atk
  • Increase range to 9.
  • Reduces Variable Casting Time to 0.8 second.
  • Adds Fixed Casting Time of 0.2s.
Assassin/Assassin Cross Sonic Blow
  • With skill animation lock
  • Movement is not possible on skill execution
  • Skill Animation lock removed and attack/movement is possible after casting
  • 2 seconds hard cooldown still exist
  • Deal more damage against target whose HP is lower than 50% by 10%
  • Removes 2 seconds Delay After Skill.
  • Adds 1 Second Cooldown.
Venom Splasher
  • Damage of (500 + (50 x skill level))%Atk
  • 1 second Variable Casting Time
  • Duration of 5s-9.5s (lv1-lv10)
  • Damage is now (200 + (100 x skill level))%Atk
  • Removes red gemstone consumption.
  • Reduces Variable Casting Time to 0.5s
  • Changes duration to 11s-2s (lv1-lv10)
  • Added cooldown 7.5s-2s (lv1-lv10)
  • Adds fixed casting time 0.5s
Enchant Deadly Poison
  • 60s Duration on lvl5.
  • With Delay After Skill of 2 seconds
  • Duration is now 90s on lvl5.
  • Removes 2 seconds Delay After Skill.
  • Adds 2 seconds cooldown.
Meteor Assault
  • Damage is (40+40*SkillLV)%Atk
  • With Delay After Skill of 0.5 seconds
  • Variable Casting Time 0.5s
  • Damage is now (50+55*SkillLV)%Atk
  • Removes 0.5 seconds delay after skill.
  • Reduces Variable Casting Time to 0.25s
  • Adds Fixed Casting Time of 0.25s
  • Adds 0.5 seconds cooldown.
Rouge/Stalker Back Stab
  • Skill only applies when user is behind the target
  • Damage formula (Skill Ratio = 100) + 200 + 40 * (Skill Level) / 2
  • Damage penalty when using Bow
  • Position/facing check removed
  • Skill Damage formula is now (Skill Ratio = 100) + 200 + 6 * (Skill Level)
  • Removed damage penalty when using Bow
  • When casted with a Dagger equipped, damage is doubled
  • Grant an accuracy correction effect based on skill level
  • Added 0.5s skill cool down
Raid
  • Damage is (100 + 40 * Skill Level)%Atk
  • Damage is now (50 + Skill Level * 80)%Atk
  • When Raid hits target. Target will take more damage from all source by 20% for 10 seconds (10% on boss monsters).
Blacksmith/Whitesmith Weapon Perfection
  • 50 seconds skill duration at Max Lvl
  • Increase Skill duration to 300 seconds at Max Lvl
  • Increase SP cost to 24 at Max Lvl
Adrenaline Rush
  • 150 seconds skill duration at Max lvl
  • Temporarily increase Attack Speed.
  • Increase Skill duration to 300 seconds at Max Lvl
  • Increase SP cost to 47 at Max Lvl
  • Now also increase HIT temporarily.
    • CRIT + per lvl: 6|7|8|9|10
Over Thrust
  • 100 seconds skill duration at Max lvl
  • Increase Skill duration to 300 seconds at Max Lvl
  • Increase SP cost to 20 at Max Lvl
Alchemist/Creator Twiligh Alchemy II
  • Skill required Super Novice and Soul Linker in party
  • Skill No longer require Super Novice and Soul Linker in party
  • Alchemist Spirit link is still required
Twiligh Alchemy III
  • Creates 100 Alcohol, 50 Acid Bottles, and 50 Bottle Grenades
  • Skill required Super Novice and Soul Linker in party
  • Creates 100 Alcohol
  • Skill No longer require Super Novice and Soul Linker in party
  • Alchemist Spirit link is still required
Twiligh Alchemy IV(New Skill)
  • New Skill that allow you to create blue potions per pack of 200
  • Unlock skill by finishing Quest from [Master Alchemist II] - Located alde_alche 33 177
  • It works like other twilight skills, the alchemist need to be under spirit alchemist buff
Twiligh Alchemy V(New Skill)
  • Creates 100 Acid Bottles, and 100 Bottle Grenades
  • No need for quest, but still needs soul link
Twiligh Alchemy VI(New Skill)
  • Creates 200 Glistening Coats
  • No need for quest, but still needs soul link
Acid Terror
  • Skill Damage old formula is (40 x Skill Level)%Atk
  • Skill Damage formula is now (200 x Skill Level)%Atk
Priest/High Priest Magnus Exorcismus
  • Skill only applies to Demon and Undead property
  • Skill damages all enemies
  • Reduced cast time to 10 seconds
  • Reduced after cast delay to 2 seconds
  • Added 2 seconds skill cooldown
  • Deals 130% Matk per hit to demon race / undead race / shadow property / undead property enemies
Impositio Manus
  • Skill applies to single target
  • Adding Physical Attack Bonus
  • Skill increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level)
  • Adds 0.5 seconds fixed casting time
  • Adds 1 second variable casting time
  • Reduces delay after skill from 3 seconds to 1 second
  • Adds 30 seconds cooldown
Monk/Champion Chain Combo
  • Skill Damage old formula is (100 x Skill Level)%Atk
  • Skill Damage formula is now (200 x skill level)%Atk
Combo Finish
  • Skill Damage old formula is (140 + (60 x skill level))%Atk
  • Skill Damage formula is now (450 + (50 x skill level))%Atk
Chain Crush Combo
  • Requires 2 spirit sphere to cast
  • Skill Damage old formula is (400 + (100 x skill level))%Atk
  • Requires 1 spirit sphere to cast
  • Skill Damage formula is now (200 x skill level)%Atk
Blade Stop
  • Effect Duration is 60s on max lvl.
  • Does not work against Boss Monsters.
  • Effect duration is changed to 10 seconds.
  • Can be used on boss monster but the duration is reduced to 2 seconds.
Investigate
  • Deals additional damage by 20% when used on target that is caught with [Blade Stop].
Finger Offensive
  • Variable Castng Time 1 second.
  • Damage = (100 + 50 * Skill Level)%Atk
  • Consumes 5 spheres on max lvl.
  • SP cost 10.
  • Consumes 2 spirit spheres regardless skill level.
  • Damage is now (200 + Skill Level * 50)%Atk;
  • Fixed casting time and variable casting time is 0.5 seconds regardless of skill level.
  • Deals additional damage by 20% when used on target that is caught with [Blade Stop].
  • SP cost per lvl: 12|16|20|24|28 (lv1-lv5)
Hunter/Sniper Land Mine
  • (Skill Level) * (DEX + 75) * (INT + 100) / 100
  • Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 60
Blast Mine
  • (Skill Level) * (DEX / 2 + 50) * (INT + 100) / 100
  • Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 70
Claymore Trap
  • (Skill Level) * (DEX / 2 + 75) * (INT + 100) / 100
  • Damage formula is now (Skill Level) * (DEX + 75) * (INT + 100) / 80
Blitz Beat
  • Damage formula factor to depends on Int and Dex
  • (DEX / 10 + INT / 2 + (Skill Level) * 3 + 40) * 2
  • Damage formula factor to depends on Agi and Dex
  • Skill Damage formula is now (DEX / 10 + AGI / 2 + (Skill Level) * 3 + 40) * 2
Sharp Shooting
  • Damage is (200+50*Skill level)%Atk
  • Variable Casting Time 2 seconds.
  • With Delay After Skill of 1.5 second.
  • Damage is now (250+70*Skill level)%Atk
  • Increases critical chance.
  • Reduces Variable Casting Time to 0.5 second.
  • Reduces Delay After Skill to 0.5 second.
  • Adds Fixed Casting Time of 0.5s
Falcon Assault
  • With Delay After Skill of 3 seconds.
  • Reduces Delay After Skill to 1 second.
  • Adds Fixed Casting Time of 0.5s
Bard/Dancer/Ministrel/Gypsy Arrow Vulcan
  • With skill animation lock
  • Movement is not possible on skill execution
  • Damage is (200+100*Skill level)%Atk
  • Variable Casting Time of 3.8s seconds on max lvl.
  • With Delay After Skill of 1.8 seconds on max lvl.
  • Skill Animation lock removed and movement is possible after casting
  • Damage is now (500+100*Skill level)%Atk
  • Reduces Variable Casting Time to 1.5s seconds on max lvl.
  • Reduces Delay After Skill to 0.5 second.
  • Adds Cooldown of 1.5s
  • Adds Fixed Casting Time of 0.5s on max lvl.
Throw Arrow
  • Damage is (125+25*SkillLV)%Atk
  • Variable Casting Time 1.5s
  • SP Cost 9 on max lvl
  • Deals 1 Hit
  • Damage is now (110+30*SkillLV)%Atk
  • Reduces Variable Casting Time to 1.2s
  • Adds Fixed Casting Time 0.3s
  • SP cost is now 12
Wizard/High Wizard Lord of Vermillion
  • Skill deals 10 hits of damage every 1 second over 4 seconds
  • Damage dealt is (80%+20%*Skill Level)MATK.
  • Skill damage display is 1 bundle of 20 hits attack
  • Adds fixed casting time 1.5 seconds (on level 10)
  • Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10)
  • Reduces delay after skill from 5 seconds to 1 second
  • Adds 5 seconds cooldown
  • Damage dealt is now (400%+30%*Skill Level)MATK.
Meteor Storm
  • Skill variable casting time of 9.6 seconds (on level 10)
  • Skill delay after skill of 7 seconds
  • Adds fixed casting time 1.5 seconds (on level 10)
  • Reduces variable casting time to 6.3 seconds (on level 10)
  • Reduces delay after skill to 1 second
  • Adds 7 seconds cooldown
Jupitel Thunder
  • Skill variable casting time of 4.48 seconds (on level 10)
  • Adds fixed casting time 0.5 seconds (on level 10)
  • Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10)
Earth Spike
  • Skill variable casting time of 5 seconds (on level 5)
  • Delay after skill of 0.7 seconds (on level 5)
  • Damage is 100%*MATK.
  • Adds fixed casting time 1.2 seconds (on level 5)
  • Reduced variable casting time to 3.2 seconds (on level 5)
  • Increases delay after skill to 1.4 seconds (on level 5)
  • Increase SP Cost to 10 + (Skill lvl * 4)
Heaven's Drive
  • Skill variable casting time of 3.2 seconds (on level 5)
  • Skill delay after skill of 1 second
  • Adds casting time 0.8 seconds (on level 5)
  • Reduces variable casting time to 1.9 seconds (on level 5)
  • Reduces delay after skill to 0.5 seconds
  • Adds 1 second cooldown
  • Damage is now 180%*MATK.
Napalm Vulcan
  • Damage is 125*%Atk regardless of skill lvl.
  • Variable Casting Time 1 second.
  • With Delay After Skill of 1 second.
  • Effect Duration of 30s.
  • Splits damage among multiple targets.
  • Deals additional damage depends on user's base level.
  • Damage is now (35*SkillLV)%Atk
  • No longer split damage among multiple targets.
  • Reduces Variable Casting Time to 0.8 second.
  • Reduces Delay After Skill to 0.5 second.
  • Reduces Effect Duration of 18s.
  • Adds Cooldown of 1 second.
  • Adds Fixed Casting Time of 0.2s
Sage/Professor Memorize
  • With Delay After Skill of 3 seconds.
  • Reduces Delay After Skill to 1 second.
Health Conversion
  • With Delay After Skill of 1.8 seconds.
  • Reduces delay after skill to 0.5 seconds
Taekwon Boy/Girl none at the moment
Star Gladiator none at the moment
Soul Linker none at the moment
Ninja Throw Skuriken
  • Damage of ATK + (Skill Level x 4)
  • SP cost increased of 2.
  • Damage is now (100 + (Skill Level x 5))% ATK
  • SP cost increased to 5.
Throw Kunai
  • Damage of 300% at all skill levels
  • SP cost of 30-10 (lvl1-lvl5)
  • Delay After Skill of 1 second
  • Damage is now (Skill Level x 100)%Atk
  • SP cost of 10 at all skill levels.
  • Removes Delay After Skill.
Throw Huuma Shuriken
  • Damage of [150 + (Skill Level * 150)]%atk
  • Splits damage among multiple targets.
  • Variable Castng Time of 3 seconds.
  • Delay After Skill of 2 seconds.
  • Damage is now [(Skill Level x 200) - 50]%Atk
  • No longer split damage among multiple targets.
  • Reduces Variable Castng Time to 1.5 seconds.
  • Reduces After Skill to 1 second.
  • Adds 0.5 seconds fixed casting time.
Haze Slash
  • Damage of [100 + (Skill Level x 10)]%Atk
  • Delay After Skill of 1 second.
  • Damage is now [100 + (Skill Level x 15)]%Atk
  • Reduces Delay After Skill to 0.5 seconds.
Shadow Slash
  • Damage of [(Skill Level - 1) x 100]%Atk
  • Deals 1 hit display
  • Damage is now [(Skill Level x 110) + 50]%Atk
  • Damage display changed to 3 hits.
Snow Flake Draft
  • Damage of [100 + (Skill Level x 50)]%Matk
  • Variable Castng Time of 4s on max lvl.
  • Delay After Skill of 2 seconds.
  • Damage is now [100 + (Skill Level x 60)]%Matk
  • Reduces Variable Castng Time to 2.5s on max lvl.
  • Reduces Delay After Skill to 0.5s .
  • Adds cooldown of 0.5s
Lightning Jolt
  • Damage of [160 + (Skill Level x 40)]%Matk
  • Variable Castng Time of 4s
  • Damage is now [100 + (Skill Level x 80)]%Matk
  • Reduces Variable Castng Time to 1.7s
  • Adds 0.3 seconds fixed casting time.
Gunslinger Disarm
  • animation showing even unsuccessful weapon strip
  • trigger target animation only when succesful weapon strip
Madness Canceller
  • Consumes 4 Coins.
  • Variable Castng Time of 3 seconds.
  • Delay After Skill of 4 seconds.
  • Now Consumes 1 Coin.
  • Reduces Variable Castng Time to 1.6s
  • Reduces Delay After Skill to 3 seconds.
Piercing Shot
  • Damage of (100+20xskill level)%Atk
  • Variable Castng Time of 1.5s seconds.
  • Effect duration of 120s
  • Damage is now (200+(20 x skill level))%Atk
  • inflicts additional damage with a Rifle class weapon.
  • Reduces Variable Castng Time to 1.2 seconds.
  • Adds Delay After Skill of 0.5 second.
  • Reduces Effect duration to 108s
  • Adds 0.3 seconds fixed casting time.
Spread Attack
  • Damage of (100+20x(skill level - 1))%Atk
  • Damage is now (100+30xskill level)%Atk
  • Adds Delay After Skill of 1 second.
Supernovice none at the moment

Credits to ReadyPlayerManu for writing this Guide.